alerdenisov / webgl-loader

Automatically exported from code.google.com/p/webgl-loader
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Handle UVs from outside of <0,1> #7

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
Many real world models have UVs that are outside of <0,1> range. 

Currently such UVs completely break the compression. It would be nice if for 
example compressor normalized incoming "wild" UVs.

Original issue reported on code.google.com by postfil...@gmail.com on 13 Aug 2011 at 1:50

GoogleCodeExporter commented 8 years ago

Original comment by wonchun on 13 Aug 2011 at 8:02

GoogleCodeExporter commented 8 years ago

Original comment by wonchun on 13 Aug 2011 at 8:30

GoogleCodeExporter commented 8 years ago

Original comment by wonchun on 14 Aug 2011 at 5:43

GoogleCodeExporter commented 8 years ago

Original comment by wonchun on 18 Aug 2011 at 3:46

GoogleCodeExporter commented 8 years ago
r23 should have fixed this.

Original comment by wonchun on 25 Aug 2011 at 7:41