~~Ceiling Barriers amongst the wind
It can definitely be an issue whenever wind is enabled and you have ceiling stoppers
Because of the awkward way wind works and is set up, the player can walk through the barriers without any problem.~~
~~Lasers through semi solids
This is not really much of an issue but I'm not sure if this was an oversight or if it had nothing to do with you but lasers don't pass through semi solids.~~
Ice physics
Alright, I know what you're probably thinking but I'm not talking about characters,
I'm talking about the Enemies!
It would be a helpful feature have ice properties like "HasIceFriction": "IceFriction": and "Slippery":
~~Some "KillsEnemies": and "ResistEnemyKills" issues
There's a few issues that I stumbled across making when huey's adventure.
First of all, when you enable KillsEnemies on "enemy 1" while "enemy 2 has ResistEnemyKills and transformation contact with "enemy 1" It insteads completely forgets how to transform and nothing happens. Another issue is when KillsEnemies is mixed together with ResistEnemyKills it displays
some very fucked up results if touches another deadly enemy. Your score count will increase significantly it also lags the game which is both hilarious and broken~~
More Animation customization
I'm not saying that there isn't enough already but it would be helpful
if you add at least two or 3 more.
I think you should add disable ducking and stop ducking just so cutscenes work and function better! Another is cancel Pmeter and/or flight. Set health for players with stamina.
It would be a helpful feature have ice properties like "HasIceFriction": "IceFriction": and "Slippery":
I hope these come helpful! Thanks!