alesan99 / mari0_ae

Mari0: Alesan99's Entities
Do What The F*ck You Want To Public License
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Lasers & Semisolids; New animations: ducking, P-Meter, Health #30

Open LeEpicPasta opened 3 years ago

LeEpicPasta commented 3 years ago
  1. ~~Ceiling Barriers amongst the wind It can definitely be an issue whenever wind is enabled and you have ceiling stoppers Because of the awkward way wind works and is set up, the player can walk through the barriers without any problem.~~
  2. ~~Lasers through semi solids This is not really much of an issue but I'm not sure if this was an oversight or if it had nothing to do with you but lasers don't pass through semi solids.~~
  3. Ice physics Alright, I know what you're probably thinking but I'm not talking about characters, I'm talking about the Enemies!
    It would be a helpful feature have ice properties like "HasIceFriction": "IceFriction": and "Slippery":
  4. ~~Some "KillsEnemies": and "ResistEnemyKills" issues There's a few issues that I stumbled across making when huey's adventure. First of all, when you enable KillsEnemies on "enemy 1" while "enemy 2 has ResistEnemyKills and transformation contact with "enemy 1" It insteads completely forgets how to transform and nothing happens. Another issue is when KillsEnemies is mixed together with ResistEnemyKills it displays some very fucked up results if touches another deadly enemy. Your score count will increase significantly it also lags the game which is both hilarious and broken~~
  5. More Animation customization I'm not saying that there isn't enough already but it would be helpful if you add at least two or 3 more. I think you should add disable ducking and stop ducking just so cutscenes work and function better! Another is cancel Pmeter and/or flight. Set health for players with stamina.

I hope these come helpful! Thanks!

alesan99 commented 3 years ago

Fixed 2/5

alesan99 commented 3 years ago

Fixed 3/5 516aa566b1b54a27b805100de6491f4dfcf0f4ed