I'd happily code it and make a pull request...If I knew how to
The drop shadow feature still applies to non-solid tiles, which I feel like it really shouldn't
Also kinda similar to #39 but I feel like straight up disabling shadows on tiles with no collision is a way simpler fix
Even though this might be seen as subjective it's clearly an issue if you go in a vanilla water level with it on, as the water at the top is just non-solid tiles, which as you can see... not good
I'd happily code it and make a pull request...If I knew how to The drop shadow feature still applies to non-solid tiles, which I feel like it really shouldn't Also kinda similar to #39 but I feel like straight up disabling shadows on tiles with no collision is a way simpler fix Even though this might be seen as subjective it's clearly an issue if you go in a vanilla water level with it on, as the water at the top is just non-solid tiles, which as you can see... not good![image](https://github.com/alesan99/mari0_ae/assets/154684371/c8eb1d0b-5d91-4dbd-b2dc-8764d7a35d83)