Currently when in contact with an attack (often a custom enemy move) that will hit them, On/Off Blocks and Action Blocks will toggle every frame, resulting is an effectively random final state, which can be very frustrating. It may be better to only toggle them on intervals, or simply ignore all toggles on consecutive frames. This change could possibly be applied to manycoins bricks too, which can be hit extremely rapidly.
Currently when in contact with an attack (often a custom enemy move) that will hit them, On/Off Blocks and Action Blocks will toggle every frame, resulting is an effectively random final state, which can be very frustrating. It may be better to only toggle them on intervals, or simply ignore all toggles on consecutive frames. This change could possibly be applied to manycoins bricks too, which can be hit extremely rapidly.