Depending on taken pickup, we could make the generation build fast paced areas, where there won't probably be any powerup to collect or obstacles (since we can't see it because we go so fast), and slow paced areas, where we can enter via placing a lot of slowing quads.
We can play with the mechanics in order to enter in and out these differently paced areas.
Depending on taken pickup, we could make the generation build fast paced areas, where there won't probably be any powerup to collect or obstacles (since we can't see it because we go so fast), and slow paced areas, where we can enter via placing a lot of slowing quads.
We can play with the mechanics in order to enter in and out these differently paced areas.