alessandro-zomparelli / tissue

Tissue - Blender's add-on for computational design
1.02k stars 74 forks source link

Patch mode subdivision levels #104

Closed Nicknroll closed 3 years ago

Nicknroll commented 3 years ago

Hi again! I have small proposal to add a bit of non-destructivness to the Patch mode.

Short description of a problem: For now i have to copy base mesh each time for applying of necessary subdiv level for Patch tessellation. Screenshot_2

So here is proposal to add a parameter which allows to choose at which level of subdivision apply Patch mode: Screenshot_3

I hope its okay that i asking about feature request :)

Best regards! Nick

alessandro-zomparelli commented 3 years ago

Hi @Nicknroll thanks for your feedback. That's a nice idea, and any feedback is appreciated, especially constructive feedback like yours. I wonder though if such a setting would be intuitive with several modifiers on the object. This is what I usually do. I use two different subdivision surface modifiers. The first one control the number of components, the second one will be used for the smoothness of the patch. There is no need to apply the modifier because the patch works only on the last Subdivision surface (or multi-resolution) of the modifier stack. This is actually nice because when you turn on the wireframe visualization in the overlays you will see the correct number of patches. I have the feeling that controlling that from the modifiers stack is simpler and may be less confusing. What do you think?

Nicknroll commented 3 years ago

Ohh i didn't notice it works only with last subdiv modifier in a stack. This is exactly what i looking for. Thank you!