Closed bence-b closed 1 year ago
Hi @bence-b thank you for your appreciation and for reporting this issue. It should be something that I already addressed. Are you using the latest version of Tissue? Try to use the current master branch. It should work properly. Let me know
Alessandro
hi, thank you for your answer. Anyway, it's strange, I'm using the master branch, 0.3.53. I downloaded it the day I posted.
Ben
I see. Is it also happening with the latest version (0.3.54)? When I try it seems working, but maybe you are doing something different. Do you want to share a file?
0.3.54 is not available:) https://github.com/alessandro-zomparelli/tissue/releases/tag/v0-3-54 gives 404
Yes, you are right, that's because I didn't create the official release yet. But if you download it from the Master branch, then it should be the wip version of that
ah, I don't know why I didnt try that. Thank you, 0.3.54 works as expected. Thank you!
Perfect :-)
Hi Alessandro,
First of all let me thank you for this great addon! I was jaust about to start experimenting with it but immediately run into a wierd issue. It seems, that if the component has one or more mirror modifiers on it, any modification on the object data properties of the tessalation object results in extra objects in the scene.
As if some kind of temporary obejcts were left behind. Please see the attached screenshot: The detail obejct is the component. I was dragging the scale slider -> it updated the tessalation mesh 6 times while dragging --> created 6 _mirror objects in the scene. It happens on every UI button press. For example toggling the "Use modifiers" generates +1 object at each click.
thanks for taking a look at it! Ben