alessandro-zomparelli / tissue

Tissue - Blender's add-on for computational design
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Tesselation only uses 3 vertices in Quad fill mode #87

Open DarkDaskin opened 3 years ago

DarkDaskin commented 3 years ago

When I try to tesselate an all-quad mesh using a cube as a component, I expect a cube to be placed into each quad, but the actual result is shown on this screenshot (you can see the base mesh displayed in wireframe mode): image

The steps I took:

  1. Create an UV sphere, a plane and a cube.
  2. Subdivide the plane and mark edges as seams.
  3. Tesselate the sphere with the plane using dissolve seams. This produced the Tesselation.001 object which consists entirely of quads (checked that in edit mode).
  4. Tesselate the Tesselation.001 with the cube.

I used Tissue v0.3.48 for Blender 2.91.

Blender file

alessandro-zomparelli commented 3 years ago

Hi @DarkDaskin , the issue is in the Plane, if you move the center point it have weird connections. Make a plane and use poke faces, this should work: image