Closed ni554n closed 7 years ago
Hello ni554n,
Since the default HID driver is good enough to handle the input, I wrote only the ForceFeedback (output) driver. In other words, Windows will still use the default driver for it.
When a application supports force feedback, it will use DirectInput to load and use the driver. DirectInput searches for the driver in Windows registry at the following path (assuming it is a 64-bit application): If things are set up correctly, the application will load the proper dll
I still have to tweak the setup file. Maybe it didn't registered the dlls correctly. You can do this manually using the following steps:
Thanks. It works, but only with cemu. I tried with Xbox 360 Controller Emulator, but unfortunately vibration not working.
Btw, I have a question, can you play Windows Store games with this controller without any input binding?
The analog button is working fine on my controller. When the light is on, both the analog sticks work as analog inputs (the game knows how much you are pushing them). I always use it on analog mode.
I've tested the xbox 360 controller emulator on assassin's creed unity and it works when I selected the following options:
Vibration is not working as expected though... I'm gonna look further into this
Hey man, thanks for the effort; really appreciate it. But I'm unable to use this driver.
I've the same controller with similar hardware ID. By default it uses Generic USB Joystick. I've removed generic driver, installed this one and connected the gamepad again. But nothing happens. Windows still use Generic USB Joystick.
So, what to do here?