Closed jontopielski closed 3 years ago
Hi Jon,
thanks for the report. I can't reproduce the issue. Could you share more details about your setup and project?
Wondering if this might have something to do with the way wwise applies custom nodes / resources to the project.
We don't use Fonts and the custom nodes shouldn't interfere with such a thing. I doubt that this problem is caused by the integration, but you never know. So please let me know if you have more information.
- What exact Godot version and OS are you using?
- Do you get any errors or warning at all?
Nope
- Does the problem occur on a new project without Wwise integrated?
No. Here is what it looks like before wwise integration:
- Does it only occur after you have integrated Wwise?
Yes, here are the steps I went through.
After installing, here is what trying to edit FontData looks like:
- If the problem occurs only on a project with Wwise integrated, can you share a minimal reproduction project?
https://github.com/jontopielski/wwise-debug (note: did not include the binaries in wwise/bin)
Thank you for taking a look!
Thank you for the details, much appreciated. Well...that is a weird problem 🤔. I will look into it and come back to you.
Seems like this is the result of a mistake I made in the waapi-picker addon. It doesn't affect only these font fields, but all "nested" properties.
In waapi_picker.gd
, replace:
func handles(object):
return true
with:
func handles(object):
return object.get_class() == "Spatial"
Restart the editor after that.
This fix will be added to the next release.
@alessandrofama thank you!
After integrating with wwise, when I create a new DynamicFontData and then create a DynamicFontData, I can't click the new DynamicFontData in order to edit it. Wondering if this might have something to do with the way wwise applies custom nodes / resources to the project. Help would be appreciated, thanks!