Closed ChrisWhatever1980 closed 3 years ago
Hi Chris,
Haven't looked at the project yet, but usually this error on Windows is related to missing debug versions of the Visual C++ runtime DLLs on your system. You can open our Wwise .dll with a dependency walker (https://lucasg.github.io/Dependencies/) and check if something is missing.
In that case could you verify that you have the MSVC C++-x64/x86-Buildtools installed? You can find them as a package in the Visual Studio Installer. For example the MSVC v142 - VS 2019 C++ Build Tools
. Installing these usually resolves the error.
yeah, that did it, thank you very much!
I followed the instructions from the video Installation - Wwise Godot Integration: https://www.youtube.com/watch?v=Z2Rs81P1iic
When testing the empty scene after running the integration app these errors are produced: (I have a german system, Last part of the first message says: Module not found)
The autoloads as well as the plugins have loaded and are active. The node types are present as well. The output message wwise system intialisation succeeded does not appear.
Steps to reproduce: Godot Engine v3.2.3.stable.official Zipped project for reproducing: https://drive.google.com/file/d/1FYYNPg-vJ9dX3K5yOZMCmv5uy6LZ31OY/view?usp=sharing Open project in Godot and play.