Closed smksnutmeg closed 2 years ago
Wwise.set_rtpc_id()
needs an Object
as third argument (registered Wwise GameObject). If you want to set the rtpc on a global scope, pass null
and it should not crash:
Wwise.set_rtpc_id(AK.GAME_PARAMETERS.RTPC_MUSIC_COMBAT, threat_level, null)
Hope the new API in 4.0 will prevent these kind of issues.
Thanks will give this a try
Did it solve your issue?
I would expect this to be solved.
When the enemy is killed, I want to reduce the rtpc (to reduce the combat size), when I do that, it crashes
I set the RTPC when entering a specific level in my game. E.g. 100.
100
Error Output from the godot session terminal.
Mac specific failure: