Closed nicolasGab closed 2 years ago
Which version of the integration & Wwise are you using?
I can look at this later or tomorrow, should be pretty easy to add support for an universal lib that can target both architectures.
We are using the latest release 1.4.0_Wwise2021.1.4.7707
Could you please try out these libs: https://github.com/alessandrofama/wwise-godot-integration/suites/4695819916/artifacts/128283901 (replace your existing osx one's)
They should work both on x86_64 and arm64.
Can confirm this works on my Mac Mini M1 running macOS 12.1 on Godot 3.4.1.stable with 1.4.0_Wwise2021.1.4.7707 (after allowing the unidentified developer in Security settings). Thanks !
And it stills works on my intel Mac. Many thanks @alessandrofama!
Nice! I'll merge my changes later and then will close this issue. Thanks for testing!
Hi, first of all, thanks a lot for the ongoing work to bring Wwise to Godot!
I've started integrating the module in my team's workflow and it works great. We have a mix of different hardware and OS and have been able to get it working for Windows 10 and Intel MacOS but have run into trouble when trying to launch the project on an M1 chip MacOS device (M1 Mac mini).
The issue seems to be the compiled lib being available only for x86_64 architectures:
Could you provide instructions as to how to compile the desired files for an ARM64 architecture or make them available on the repository? I would be happy to help testing the integration on Apple M1 devices.