PR adds support for the arm64 architecture on macOS. SCons will build an universal library that targets both x86_64 and arm64 by default. Godot picks the right one under the hood. Specifying just one architecture is still possibile by passing the macos_arch parameter to SCons. Fixes https://github.com/alessandrofama/wwise-godot-integration/issues/43 .
PR adds support for the arm64 architecture on macOS. SCons will build an universal library that targets both x86_64 and arm64 by default. Godot picks the right one under the hood. Specifying just one architecture is still possibile by passing the
macos_arch
parameter to SCons. Fixes https://github.com/alessandrofama/wwise-godot-integration/issues/43 .