alessandrofama / wwise-godot-integration

Wwise Integration for the Godot Engine
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Stuck with AK_Fail ID error #57

Closed Nomys closed 2 years ago

Nomys commented 2 years ago

My soundbank won't load properly.

If i'm understanding this correctly when I generate my soundbanks I have to restart Godot and regen wwise ids with the waapi clicker. I did all this and I'm still stuck with AK_Fail ID error and the AK_Event identifier error.

edit: I tried all this on 2 projects, my current work and an empty one.

alessandrofama commented 2 years ago

I created a AK_Bank with my soundbank with enter_tree loading setup

Do you load the Init bank at all? This is required before loading any other bank.

Nomys commented 2 years ago

I wasn't (I should have missed this in the documentation) but after adding the Init bank (into an AK_Bank node) I just have one more AK_Fail ID error.

alessandrofama commented 2 years ago

This error usually means it can't locate the banks on disk. I would check if the base path to the platform banks is correct in the project settings:

image

If it is then something else is going wrong. Could you send me your empty project so I can take a quick look at it?

Nomys commented 2 years ago

Same.

With "Engine Logging" selected I get some monitoring errors, I think it's because I have some plugins on my wwise.

The project is a bit heavy : https://drop.chapril.org/download/01c1a070d3a61cdf/#FeP3cW53feB9EYtabn3MUw

alessandrofama commented 2 years ago

Ah I see the problem, you have exported all your banks into the GeneratedSoundBanks folder, but the banks need to be in extra subfolder named after your Wwise platform. So move them into GeneratedSoundBanks\Windows if you are using Windows. These are the paths: image (missing \Linux).

Nomys commented 2 years ago

Wow thanks I didn't know that matter! I will test this tomorrow and get back to you!

Nomys commented 2 years ago

It's working! Thanks, it was very much a wwise problem than a wwise-godot problem ;o)