Closed ha-kuro closed 2 years ago
Wwise puts all the audio data for your game into banks. See https://www.audiokinetic.com/library/edge/?source=WwiseFundamentalApproach&id=understanding_soundbanks_understanding_soundbanks
And https://www.audiokinetic.com/courses/wwise101/?source=wwise101&id=adding_an_event_to_soundbank
Was just curious if we needed to keep all the .wav files within the Godot projects filesystem or if Wwise imports these when generating soundbanks