Closed ha-kuro closed 2 years ago
Ak_Fail when loading the bank almost always means it didn't find the bank.
Have you already checked the other closed issues regarding this problem?
https://github.com/alessandrofama/wwise-godot-integration/issues/57 https://github.com/alessandrofama/wwise-godot-integration/issues/54 https://github.com/alessandrofama/wwise-godot-integration/issues/12#issuecomment-735392008
Followed the wiki? https://github.com/alessandrofama/wwise-godot-integration/wiki/Getting-Started
If this doesn't solve your problem send me your project and I will take a look at it.
No follow up comment, I guess this was a configuration error.
No follow up comment, I guess this was a configuration error.
Apologies, we didn't end up fixing the error in time for the Game Jam and decided to use Godot's native audio system. I've looked through the previous issues #57 #54 #12 and couldn't find a solution that would work for our issue. Thanks very much for responding quickly
Found an error while integrating Wwise with Godot for Ludum Dare 51 (tomorrow) -
Steps taken:
All events are visible in the Waapi Picker, and in the AKEvent node's Event property.
I've tried loading the Init bank using Wwise common-user-settings (in Godot's Project Settings), but receiving a new invalid ID error in the debugger:
Our team would love to use this integration since our music/sound producer is familiar with Wwise. Also wanted to say fantastic work with the integration and it's great to see Godot on Wwise's home page.