Closed michaelhartung closed 1 year ago
Great addition, thanks!
I think the / & \ changes happens because of how paths are treated on macOS vs Windows. Might be worth thinking about moving the Godot and Wwise demo projects to a separate repo sometime in the future to just have code to the extension interfaces here. Since a lot of functionality was built inside the demo project (nodes etc.) not possible right now, but might change with 4.0 since it's easier to build almost everything using godot-cpp.
Thanks for the quick merge <3.
Ah I see, and yes, probably makes sense to move the Godot/Wwise projects into their own respective repo at some point.
Btw, I wanted to update the wiki, but I guess you'd need to give me write access to it :).
Btw, I wanted to update the wiki, but I guess you'd need to give me write access to it :).
done :)
Thank you :)
When testing large music structures which contain random containers it can be useful for testing to reproduce the exact same result consecutively using AK::SoundEngine::SetRandomSeed
Commit includes Godot test scene and additional midi files to test with synth one on a random music playlist that plays single notes consecutively.
Setting the seed before calling the event results in the same order of notes each time the event is played.
AK::SoundEngine::SetRandomSeed
PS: I'm not sure what's going on with the "\" vs "/" conversion in the .xml files. I used the Wwise version specified on the project page. Since this is just a void function I didn't wrap it in a test.