With 4.0 some nodes will be renamed to make the distinction of 3D and 2D clear. Transform will be renamed to Transform3D for example. Should we also rename the custom nodes? This is not a priority, but good to keep in mind for 4.0.
4.0 will require a major rewrite, the GDNative API is getting deprecated in favor of a new extensions system. Closing this and opening a more complete issue when it's time.
With 4.0 some nodes will be renamed to make the distinction of 3D and 2D clear. Transform will be renamed to Transform3D for example. Should we also rename the custom nodes? This is not a priority, but good to keep in mind for 4.0.
Related issue: https://github.com/godotengine/godot/issues/30736