At every start of a the engine, the integration copies over the banks to the user directory if it detects it's run as a standalone game and not in-editor (only on Win/macOS/Linux) as detailed here:
It is probably not necessary doing that every time, especially when using multiple large banks. It would be better to check if the banks are already present first. What do you think?
At every start of a the engine, the integration copies over the banks to the user directory if it detects it's run as a standalone game and not in-editor (only on Win/macOS/Linux) as detailed here:
https://github.com/alessandrofama/wwise-godot-integration/blob/54fa652f123e667122289a73ae258a2a1c59c3ee/wwise-gdnative/src/wwise_gdnative.cpp#L224-L234
It is probably not necessary doing that every time, especially when using multiple large banks. It would be better to check if the banks are already present first. What do you think?