An issue arose where Wwise IDs were not updating correctly in the custom nodes browser due to Godot's resource reloading and cache system. To rectify this problem, the commit enforces the resave of the script resource, ensuring the accurate updating of IDs and resolving the issue effectively.
An issue arose where Wwise IDs were not updating correctly in the custom nodes browser due to Godot's resource reloading and cache system. To rectify this problem, the commit enforces the resave of the script resource, ensuring the accurate updating of IDs and resolving the issue effectively.