Open Voyager0001 opened 9 months ago
Ah I see. As a quick workaround you can change
NON-ENVIROMENTAL
to
NON_ENVIROMENTAL
in the generated Wwise IDs. Or you can change the Bus name to not include a -
.
That fixed it but it threw even more parse errors, i found some variables starting with numbers and underscore like 00_FIGHT and 01_THEME, i made them just FIGHT and THEME and now it works perfectly!
Cool! I'll fix this soonish.
Wwise integration version
wwise-2023.1-for-godot-4.2-stable-2.0.4
System information
Windows 11
Issue description
https://github.com/alessandrofama/wwise-godot-integration/assets/83073365/d2b856df-400a-4c74-8681-70aa1c1e8ad9
Creating any wwise node crashes the project
Steps to reproduce
Having wwise authoring app open and generating wwise ids in godot, throws parse error then creating any node crashes godot
It doesn't matter if there's soundbanks in the GeneratedSoundBanks/Windows folder or not
Minimal reproduction project
new game project.zip