AK::SoundEngine::SetGameObjectOutputBusVolume allows setting listener id to AK_INVALID_GAME_OBJECT to target all connected listeners.
set_game_object_output_bus_volume (wwise_gdextension.cpp:834) does not yet implement this - should this be added as a default parameter like e.g. in set_rtpc_value?
Steps to reproduce
Call set_game_object_output_bus_volume with listener = null. The game crashes with exit code 139.
Wwise integration version
wwise-2023.1-for-godot-4.2-stable-2.0.4
System information
Linux
Issue description
AK::SoundEngine::SetGameObjectOutputBusVolume allows setting listener id to AK_INVALID_GAME_OBJECT to target all connected listeners.
set_game_object_output_bus_volume (wwise_gdextension.cpp:834) does not yet implement this - should this be added as a default parameter like e.g. in set_rtpc_value?
Steps to reproduce
Call set_game_object_output_bus_volume with listener = null. The game crashes with exit code 139.
Minimal reproduction project
N/A