alessandrofama / wwise-godot-integration

Wwise Integration for the Godot Engine
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Refactor `set_game_object_output_bus_volume` to allow for `AK_INVALID_GAME_OBJECT` (null) parameter #97

Closed alessandrofama closed 5 months ago

alessandrofama commented 5 months ago

This PR refactors the set_game_object_output_bus_volume function in wwise_gdextension.cpp, enabling the use of AK_INVALID_GAME_OBJECT (null in GDScript) as a parameter. Fixes #96.