Closed GrabbenD closed 10 months ago
For reference, it makes no difference if VRR is disabled, makes me wonder if it even works in the first place?
VRR_OFF:
- DP-2
Which version of river are you using?
The AUR package river-git
is 2f3272d
from Wed Jan 18 15:58
which is quite old.
VRR support was only enabled in river Jan 24 https://github.com/riverwm/river/commit/4c6f47669bbd869fea22841601f9fe98aa6ed52e
I've been running my own build of river at c16628c
from Tue Jul 11 01:11
with no issues.
Please post the contents of /tmp/way-displays.${XDG_VTNR}.${USER}.log
That will give some insight as to what the monitor is capable of and what it is actually running.
It would be useful to see if the Cannot enable VRR, display or compositor may not support it.
warning is present.
What happens when you run river without way-displays? It should run the preferred mode with no VRR.
Thanks for replying!
I actually installed latest River git this way (but I think it's the same as yay -S river-git
as the PKGBUILD points at git instead of pinned commits/versions):
$ mkdir river-git && cd river-git
$ yay -G river-git
$ makepkg -Csfi
$ cd river && git rev-parse HEAD
c16628c7f57c51d50f2d10a96c265fb0afaddb02
The extreme choppiness is almost gone after properly configurating the monitor: https://github.com/alex-courtis/way-displays/issues/128
The remaining stuttering seems to be caused by a upstream issue: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3721
This is great news, it sounds like VRR is indeed working.
I'll close this one and we can work on refresh in #128
Issue
Every game has incredible stutter / output latency. It seems like the monitor isn't actually updating fast enough / vblank being incredibly slow. One example of this is Halo Infinite (XWayland) which is free to play on Steam
Setup
~/.config/way-displays/cfg.yaml
) apart from: