Closed GoogleCodeExporter closed 8 years ago
It might be easier to use Allegro's 3D functionality instead of doing this
manually, as applying a 3D rotation efficiently would be harder to do if we
coded it from scratch.
Original comment by raynebc
on 8 Sep 2010 at 3:09
NewCreature mentioned in issue 191 that this may be feasible if EOF ends up
using native Allegro or OpenGL 3D routines to render the fretboard.
Original comment by raynebc
on 8 Feb 2011 at 7:44
On hold until the port to Allegro 5.
Original comment by raynebc
on 22 Mar 2011 at 12:21
By now, the ability to alter the camera's perceived height by changing the
vanishing point's Y coordinate (for the 3D to 2D coordinate projections). This
is probably close enough, I don't see a need to be able to pan the camera so
that it isn't centered on the 3D fretboard.
Original comment by raynebc
on 5 Oct 2012 at 7:00
Original issue reported on code.google.com by
raynebc
on 29 Jul 2010 at 10:32