alexa-samples / skill-sample-nodejs-adventure-game

This tool provides an easy to use front-end that allows developers to instantly deploy code for your story, or use the generated code as a starting point for more complex projects.
Apache License 2.0
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Using similar utterances in different rooms #14

Open jinster opened 7 years ago

jinster commented 7 years ago

Does each utterance need to be unique even across different rooms?

I tried to have a "yes" utterance in multiple rooms and it never worked past the first room.

LeoSpit commented 7 years ago

Hi Jinster, I just started this and am having the same issue. Did you figure it out?

AlBakerKY commented 7 years ago

This always worked for me. I used utterances like, 'continue' throughout my rooms. Are your voice prompts throwing things off?

LeoSpit commented 7 years ago

Any duplicate utterances between different rooms are not recognized. It took quite awhile to figure out why they kept bombing. I can't use the words high or low more than once. I'm wondering if there's a setting somewhere that needs to be changed.

talk2camden commented 6 years ago

It's still not fixed. In fact, because of it my skill has been rejected 4 TIMES so far, as well as because of other reasons caused by the tool itself. There are only so many ways to say things like "continue", and since there is NO easy way to remove blocks without having to redo EVERYTHING... it's really frustrating.

Whitwood commented 6 years ago

I had this problem with yes and no. Fixed by having the first use of the utterance to be the same as the intent name. For example: level Intent Utterance 1 Yes yes 2 Yes Two yes two, yes 3 Yes Three yes three, yes

Strangely, if I use Yes One as the first intent name subsequent levels failed as unrecognised,