Adjusting update rate determines how many squares the player checks collision for in a move/how long is spent in each square.
By lowering this closer to 1, the player's path will take more diagonal steps.
Tweak this till it looks good.
(Additionally, this should probably be a Mover property, so it can be tweaked for both vector path and gen move actions at once
Adjusting update rate determines how many squares the player checks collision for in a move/how long is spent in each square. By lowering this closer to 1, the player's path will take more diagonal steps.
Tweak this till it looks good.
(Additionally, this should probably be a Mover property, so it can be tweaked for both vector path and gen move actions at once