alexander-l-stone / RogueSpace

A rogue like about space exploration written with python's tcod library.
MIT License
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Tweak Movement Paths #61

Open Monkooky opened 3 years ago

Monkooky commented 3 years ago

Adjusting update rate determines how many squares the player checks collision for in a move/how long is spent in each square. By lowering this closer to 1, the player's path will take more diagonal steps.

Tweak this till it looks good.

(Additionally, this should probably be a Mover property, so it can be tweaked for both vector path and gen move actions at once