Would it be possible to re-implement function town_map from Fallout 1? I could really use it for some "fast traveling" inside big locations. Workarounds with load_map or world_map functions are possible, of course. The reasons I would use town_map instead of workarounds are these:
Players are already used to how town maps work
I don’t want to maintain two separate fast travel systems
It’s an excuse to show that big, beautiful town map art again
Hi,
Would it be possible to re-implement function
town_map
from Fallout 1? I could really use it for some "fast traveling" inside big locations. Workarounds withload_map
orworld_map
functions are possible, of course. The reasons I would usetown_map
instead of workarounds are these:The engine seems to support the request https://github.com/alexbatalov/fallout2-re/blob/main/src/game/scripts.c#L851
It looks like it was removed because it was refactored in Fallout 2?
P. S. I requested this feature for sfall but the devs suggested I ask here about it. Here is the original request: https://github.com/sfall-team/sfall/issues/561