Closed gwlegion closed 1 year ago
language=french must be in fallout2.cfg, fo1_french mod must be enabled in ddraw.ini
sorry, i mean in the vita port
Oh, woops. I completely misread the ticket and thought this was the fo1in2 repo. :D Sorry.
That said, do you actually have the french language version and do french text files exist? (text/french/ in the master.dat)
not your fault, i didn't say it, you can't guess ;) i got text files in another folder Fallout 2\data\Text\French
i got it working ...deleted all files from multiples sources, and copying only gog french version ... looks like it's working
do you think it will be compatible with fallout 1 ?
That's is Fallout TWO decompilation project, not Fallout One, if you can, just use FalloutEtTu mod, that is a port of Fallout to Fallout 2 engine
Language stuff besides English is not yet decompiled, so I can't say it will work on desktops. Especially when it comes to input accented characters.
That's is Fallout TWO decompilation project, not Fallout One, if you can, just use FalloutEtTu mod, that is a port of Fallout to Fallout 2 engine
whoa ... i don't know this mod . what a great discover ! could it be possible to have this mod and F2 in the same "application" ? i mean, maybe copying mod files in a directory and have a menu inside F2 to load the mod instead of F2 ... so i could have in my psvita F1 and F2 playables !
Et Tu doesn't work with CE yet, because it requires lots of Sfall features that aren't implemented at this time.
Et Tu doesn't work with CE yet, because it requires lots of Sfall features that aren't implemented at this time.
maybe later ... i dream about playing F1 and F2 in good condition on my vita !
Salút gwlegion! I'm currently running into the same problem to get the German translation to work on the Vita port. Could you tell me in a bit more detail how you got the French version to work? It seems as soon as I copy over the master.dat of the German version it CE crashes. Same goes for the experimental android port by the way. When just executing the compiled .exe on PC there's no problem.
Salút gwlegion! I'm currently running into the same problem to get the German translation to work on the Vita port. Could you tell me in a bit more detail how you got the French version to work? It seems as soon as I copy over the master.dat of the German version it CE crashes. Same goes for the experimental android port by the way. When just executing the compiled .exe on PC there's no problem.
hi ... i got the multi-languages files from gog. and i modify the config file to set it in french (language=french must be in fallout2.cfg) you could check the cfg file in your gog install to know hot to set it in german
Wow, that worked!!! Thank you so much! Just copy your fallout2.cfg. along with the master.dat, critter.dat, update000.dat, data folder and sound folder. It seems to be imported along with the other files. This also works for the android version! I have played a couple of minutes and didn't encounter any issues so far, and everything is translated! This should probably be added to the readme instructions.
crash when i set language to french ...