alexbatalov / fallout2-re

Reverse engineered Fallout 2
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Unarmed reverts back to default attack every turn #76

Closed emxd closed 2 years ago

emxd commented 2 years ago

SLOT01.zip

Barehanded punches/kicks in combat revert back to the "default" attack at the start of every turn.

start combat with the radscorpion -> change attack type from unaimed haymaker to let's say aimed haymaker (or piercing strike) -> hit next turn -> game reverts back to unaimed haymaker.

It seems to happen after enemy's combat turn, if you get two consecutive turns due to higher sequence, it actually doesn't revert back. Unarmed/Melee weapons work fine.

Do note that in vanilla the combat mode IS reverted back to default after the combat ends. (for barehanded attacks)