Barehanded punches/kicks in combat revert back to the "default" attack at the start of every turn.
start combat with the radscorpion -> change attack type from unaimed haymaker to let's say aimed haymaker (or piercing strike) -> hit next turn -> game reverts back to unaimed haymaker.
It seems to happen after enemy's combat turn, if you get two consecutive turns due to higher sequence, it actually doesn't revert back. Unarmed/Melee weapons work fine.
Do note that in vanilla the combat mode IS reverted back to default after the combat ends. (for barehanded attacks)
SLOT01.zip
Barehanded punches/kicks in combat revert back to the "default" attack at the start of every turn.
start combat with the radscorpion -> change attack type from unaimed haymaker to let's say aimed haymaker (or piercing strike) -> hit next turn -> game reverts back to unaimed haymaker.
It seems to happen after enemy's combat turn, if you get two consecutive turns due to higher sequence, it actually doesn't revert back. Unarmed/Melee weapons work fine.
Do note that in vanilla the combat mode IS reverted back to default after the combat ends. (for barehanded attacks)