alexbatalov / fallout2-re

Reverse engineered Fallout 2
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Community Edition #87

Closed alexbatalov closed 1 year ago

alexbatalov commented 2 years ago

Hey folks. With fantastic input from @Lexx2k and @emxd as testers a handful of bugs were fixed, which makes Reference Edition closer to it's goal with every single commit. While some functionality still missing, the bugs I've seen so far were pretty easy to fix (rather than spot them). I see no reason why shouldn't we start Community Edition right away. Here is separate project for it. Starting with conversion to SDL, it's now possible to run the game in a windowed mode at arbitrary resolution (compatible with in f2_res.ini), which paves a way to integrating HRP and Linux. Hope to bring more people in to integrate sfall, while I'm fixing bugs in RE.

JanSimek commented 2 years ago

Do you plan to keep the source code in C or would you consider porting it to C++?

alexbatalov commented 2 years ago

There is no point in keeping it C, we'll convert it to C++.

alexbatalov commented 2 years ago

Done. There are way more warnings during compilation, but it's C++ already.