alexfink / alexfink.github.io

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Tiles not rendering properly! #6

Open ornithologistnightmare opened 10 years ago

ornithologistnightmare commented 10 years ago

http://tinypic.com/r/nxuuo/8

All the evidence is in the above link.

Also, I haven't seen the score tile rendering and the features that VynceMontgomery suggested. I was really looking forward to that.

Thanks.

alexfink commented 10 years ago

Oh, like that! I bet that's a consequence of a non-integral number of pixels somewhere. That was happening to me for the mini-tiles and using integer sizes fixed it, but I didn't check the big tiles. I've pushed something which'll hopefully fix that.

ornithologistnightmare commented 10 years ago

Thanks for fixing this and adding the tile scores. This game, since I first played it, has been my time killer since I first started playing it.

I was thinking about a custom prime mode (in which custom primes can be selected to be spawned at the start of every new game - a setting should be made to restart the game with a different seed and all, but it would be nice to see a custom prime setting. There should be different scores that are stored for each setting (like different scores for 1,3 and 5 spawns and 17 and 101 spawns, as an example).

We also need more prime overlays!

image

(I suggest an automatic prime creator (every time a prime is created and it does not have an overlay, the computer can create a new overlay and a square variant and send them both to the repository to ensure that no prime is left out.)

I also thought of a new game button (cannot start a new game until the current one ends, though this should not be done via the spacebar; whilst looking at the commits, I noticed that you had trouble with the "spacefix"). A "Dark Mode" for night browsing is also recommended.

I'd also love to see the highest tile made appear next to the best score (one for each the different modes). Also, whenever a tile (including the ones in the score section) is clicked, a list of its prime factors comes up. I'd also like to see the score tiles flashing (like they do on the board) when they change (just because).

I also think that the "x eliminated" and "y vanquished" messaged should appear below the board (they get in the way).

Perhaps just for the novelty, a 2048 tile should just be yellow like in the "original" game (though we know that it's not)!

I also know that it does not save the game nor the gamemode (2048 does). It would be nice to continue games where one has left off.

I just want to distance this game from 2048 (it's FAR superior in every way).

Thanks for everything and I hope that you consider these. :)

Oh, and BTW:

I have a hunger for Chrome extensions. I need this to be in a Chrome extension. I want to be able to play this offline. It's too awesome for it to be left lingering on the internet.

And the rendering bug is still there; it shall be squashed:

image

(I found some of that on the board as well. It happens at page zoom levels that are not at 100%. I have to use it as my screen resolution is 1366x768. I have thought of a contingency below; the layout should be accessible through a button that changes the layout.)

image

ornithologistnightmare commented 10 years ago

I've noticed that loading speeds on tablet devices are very long and sometimes that game restarting function does not work on tablets. I also want to know if there will be an app for mobile devices. I still love this game so much but want to see bug fixes.

ornithologistnightmare commented 10 years ago

Okay, looked at the tile backgrounds for different multiples of 2, 3 and 5, and found that the background for 30 is #406080, even though its prime factors are 2, 3 and 5 (one of each). How about changing the background to #606060? I've seen similar cases everywhere in main.css. It's a bit picky, but it's these little things that make a huge difference. (I know that it's a big file, but it does need changing.)

Also, on the tile overlays... ...the density of the stripes increases as the values of the prime the overlay belongs to increases. I'd like to see a continuation of that, until we get to stripes on stripes on stripes (triple kill!) and curving stripes. And then there's the "2xn+x" primes (like 53 and 107; get 212 and add a 2 and you get 214 - and 107 is unlocked) - I like the way that their overlays look similar (89, 179 and 359 are very similar in terms of their overlays). It's like looking at the "evolution of tiles". And whenever one gets a cube number, there should be a brightened overlay (as well as a lowered transparency), and quartic numbers (numbers to the 4th power) should have white borders around them as well as brightened overlays with greater saturation. "Pentic" (is that a valid term?) numbers should have glowing text on top of all of those.

Just saying.