Open Vincentsgm opened 3 years ago
- Draw masked with an other Scaleform
Do you have an example of scaleforms that use this?
- Draw on rendertargets,
- Bool property using the _SET_SCALEFORM_FIT_RENDERTARGET native
Is there anything specific to scaleforms needed to draw them on rendertargets apart from that property? Isn't it just SET_TEXT_RENDER_ID
before drawing the scaleform?
- Draw masked with an other Scaleform
Do you have an example of scaleforms that use this?
There's the trio "mp_celebration", "mp_celebration_bg", "mp_celebration_fg" which are stat walls at the end of missions, there's similar stuff with heists as well. Ex:
NativeFunction.Natives.DRAW_SCALEFORM_MOVIE_FULLSCREEN_MASKED(wallDropBG.Handle, wallDropFG.Handle, 255, 255, 255, 255);
- Draw on rendertargets,
- Bool property using the _SET_SCALEFORM_FIT_RENDERTARGET native
Is there anything specific to scaleforms needed to draw them on rendertargets apart from that property? Isn't it just
SET_TEXT_RENDER_ID
before drawing the scaleform?
SET_SCRIPT_GFX_DRAW_ORDER(4)
needs to be called after SET_TEXT_RENDER_ID, then after drawing the rendertarget has to be cleared using SET_TEXT_RENDER_ID(GET_DEFAULT_SCRIPT_RENDERTARGET_RENDER_ID())
SET_SCRIPT_GFX_DRAW_ORDER(4)
needs to be called after SET_TEXT_RENDER_ID, then after drawing the rendertarget has to be cleared usingSET_TEXT_RENDER_ID(GET_DEFAULT_SCRIPT_RENDERTARGET_RENDER_ID())
From my testing seems like render targets only support draw order 4 (the default one), with any other draw order it doesn't draw anything (scaleforms, text, DRAW_RECT
, etc.). So not scaleform specific, I asked because I also was thinking on supporting render targets but to draw anything on them not just scaleforms.
I would like an option for the UIMenu banner to be the GTA Online's default banner, aka the "MP_MENU_GLARE" scaleform, maybe implemented with a bool property.
For scaleforms: