Closed Guad closed 8 years ago
Looks good to me, it will be in v1.2
In RPH 0.29 the event Game.RawFrameRender was added, if you use this instead of Game.FrameRender there isn't any flickering, but you can't use any game native: So you should have the normal FrameRender to ProcessMenus() and the RawFrameRender to DrawBanners()
Seems to work as intended, except when you are using Windowed and have it set to the maximum resolution, where the banner slides a bit to the left. Also a little bit of flickering, but there's nothing I can do about it I think.
Usage: