Closed rlespinet closed 4 years ago
Thanks for the fast review, I'm using it to render fonts in a small project but my guess is that it could be used for other projects as well, since we usually know the maximum rendering size of a glyph for a given font and size.
Looks good! Thanks for the pr & good documentation. I've added some very minor comments.
I assume this is to allow optimising allocations while rasterizing many glyphs on a single thread. Out of interest, which projects are you thinking of using these changes in?