alexitocr / epgp

Automatically exported from code.google.com/p/epgp
0 stars 0 forks source link

Reloading UI in combat causes LibGuildPosition script too long errors #725

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
What steps will reproduce the problem?
1. During combat, /reloadUI

What is the expected output? What do you see instead?
I start getting several errors a second about LibGuildStorage script running 
too long, and my fps drops to something like 2-3.

What version of the product are you using?
EPGP 5.8.5

Please provide any additional information below.
I've attached two separate error logs, both of which are "script ran too long" 
from LibGuildStorage

Original issue reported on code.google.com by kball...@gmail.com on 4 Oct 2012 at 6:22

Attachments:

GoogleCodeExporter commented 8 years ago
I comment out the line:1203 in modules\ui.lua to avoid this problem.

GetNumMembersInAwardList() in function modeText:TextUpdate() causes a huge load 
by DestroyStandings() and being combined. 'script ran too long' error occurs if 
you are incombat. I think that it often happens this error if your guild is 
large.

Original comment by erute...@gmail.com on 10 Dec 2012 at 12:59