Description:
As per the audio guide Calamity will use some type of saturation on the SFXs to quasi-emulate the feeling of old PS1 horror games. To get a cohesive sound personality for the game we need to decide what the post production process is going to be. .
Acceptance Criteria:
Create a document that describes the type of post processing that will be done for different type of SFX assets to make it all fit well together.
The document should include:
Different SFX areas
Software plugins
Plugin application parameters
Plugin chains
Description: As per the audio guide Calamity will use some type of saturation on the SFXs to quasi-emulate the feeling of old PS1 horror games. To get a cohesive sound personality for the game we need to decide what the post production process is going to be. .
Acceptance Criteria:
Create a document that describes the type of post processing that will be done for different type of SFX assets to make it all fit well together. The document should include: Different SFX areas Software plugins Plugin application parameters Plugin chains