alexitsios / Calamity

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Create post-production pipe-line for SFX #184

Open ZidM opened 1 year ago

ZidM commented 1 year ago

Description: As per the audio guide Calamity will use some type of saturation on the SFXs to quasi-emulate the feeling of old PS1 horror games. To get a cohesive sound personality for the game we need to decide what the post production process is going to be. .

Acceptance Criteria:

Create a document that describes the type of post processing that will be done for different type of SFX assets to make it all fit well together. The document should include: Different SFX areas Software plugins Plugin application parameters Plugin chains