alexitsios / Calamity

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Define the type of interaction (e.g. picking up items, using levers, opening doors) #37

Closed alexitsios closed 1 year ago

alexitsios commented 1 year ago

Acceptance Criteria:

alexitsios commented 1 year ago

@ChristosDav @FreelanceSeven I'm including you in this as well since the narrative beats will define the above.

alexitsios commented 1 year ago

@teberzin can you start working on it? For this one we'll need beats.

also, set the acceptance criteria & a short description.

teberzin commented 1 year ago

I think "Create the Player Journey regarding the acquisition of items#155" contains this task now.

alexitsios commented 1 year ago

These are two different tasks.

ChristosDav commented 1 year ago

Some basic additions/modifications to Baha’s written notes in the Gameplay wiki under the “Interactions with the Items” section.

  1. The use option. It can be for keys, puzzle pieces and items that are used as means to progress to the next location.

  2. The equip option. Is for weapons.

  3. The examine option. It gives the player a detailed description of the item.

    3.1 The closer look option. This one can also be together with examine. It can be used for items hiding a message (maybe a code to unlock the cabinets) or some sort of riddle.

References taken from the following video: https://www.tiktok.com/@davidrodmad/video/7128466786122583301

What are your thoughts on these?

Unicornosplendente commented 1 year ago

I close this task couse according to Baha is a bit outdate

fyi @alexitsios @crtherin