Closed alexlarsson closed 4 years ago
This is also visible in examples/clipping if you uncomment the change the line in gthreehelpers.c:
gthree_material_set_depth_write (GTHREE_MATERIAL (helper->mesh_material), TRUE); // TODO: Should be FALSE
Also visible in decals.c
fixed
When you disable depth writes for some object this seem to break rendering of other objects in the scene. For example, disabling it on the booster in gnome-hexl shows this (see TODO in the ship effects code).