Closed f4exb closed 7 years ago
Thanks. I will look into this.
Alex
On Thu, 11 Feb, 2016 8:38 am f4exb notifications@github.com wrote:
Hello,
this concerns the Android client glsdr on the opengl branch. I am actually using the 1.48 version (latest) from the Play Store but this should refer to the same code.
I tried run glsdr on a platform with no microphone nor any audio input device. This is the Nvidia Shield TV on a standard Android 5.1 thus I don't have access to the microphone on the gamepad since the gamepad is not recognized on a standard Amdroid (only the Nvidia version). Actually glsdr is working on the Nvidia Android so this problem looked weird to me at first.
The full stack trace is:
FATAL EXCEPTION: main Process: org.v1al, PID: 15433 java.lang.IllegalStateException: stop() called on an uninitialized AudioRecord. at android.media.AudioRecord.stop(AudioRecord.java:652) at org.v1al.Connection.close(Connection.java:119) at org.v1al.AHPSDRActivity$20.onClick(AHPSDRActivity.java:1325) at com.android.internal.app.AlertController$ButtonHandler.handleMessage(AlertController.java:162) at android.os.Handler.dispatchMessage(Handler.java:102) at android.os.Looper.loop(Looper.java:135) at android.app.ActivityThread.main(ActivityThread.java:5254) at java.lang.reflect.Method.invoke(Native Method) at java.lang.reflect.Method.invoke(Method.java:372) at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:903) at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:698)
Searching the net with this exception text quickly pointed me to an audio recording problem and I remembered that glsdr required the use of a microphone at install time.
So I plugged in an USB camera with microphone one one of the USB ports and glsdr started to work like by magic.
I think however that devices without microphone should be supported as glsdr is mainly used for Rx rather than for Tx.
Best regards.
— Reply to this email directly or view it on GitHub https://github.com/alexlee188/ghpsdr3-alex/issues/38.
Please test the attached glSDR app and see whether it works with and without MIC.
On Thu, Feb 11, 2016 at 8:38 AM, f4exb notifications@github.com wrote:
Hello,
this concerns the Android client glsdr on the opengl branch. I am actually using the 1.48 version (latest) from the Play Store but this should refer to the same code.
I tried run glsdr on a platform with no microphone nor any audio input device. This is the Nvidia Shield TV on a standard Android 5.1 thus I don't have access to the microphone on the gamepad since the gamepad is not recognized on a standard Amdroid (only the Nvidia version). Actually glsdr is working on the Nvidia Android so this problem looked weird to me at first.
The full stack trace is:
FATAL EXCEPTION: main Process: org.v1al, PID: 15433 java.lang.IllegalStateException: stop() called on an uninitialized AudioRecord. at android.media.AudioRecord.stop(AudioRecord.java:652) at org.v1al.Connection.close(Connection.java:119) at org.v1al.AHPSDRActivity$20.onClick(AHPSDRActivity.java:1325) at com.android.internal.app.AlertController$ButtonHandler.handleMessage(AlertController.java:162) at android.os.Handler.dispatchMessage(Handler.java:102) at android.os.Looper.loop(Looper.java:135) at android.app.ActivityThread.main(ActivityThread.java:5254) at java.lang.reflect.Method.invoke(Native Method) at java.lang.reflect.Method.invoke(Method.java:372) at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:903) at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:698)
Searching the net with this exception text quickly pointed me to an audio recording problem and I remembered that glsdr required the use of a microphone at install time.
So I plugged in an USB camera with microphone one one of the USB ports and glsdr started to work like by magic.
I think however that devices without microphone should be supported as glsdr is mainly used for Rx rather than for Tx.
Best regards.
— Reply to this email directly or view it on GitHub https://github.com/alexlee188/ghpsdr3-alex/issues/38.
Hello Alex,
thanks for your update! However I don't see any .apk in attachment. Did you forget to attach it? Or where can I find it?
Best regards, Edouard.
On Sat, 13 Feb 2016 22:47:34 -0800 alexlee188 notifications@github.com wrote:
Please test the attached glSDR app and see whether it works with and without MIC.
On Thu, Feb 11, 2016 at 8:38 AM, f4exb notifications@github.com wrote:
Hello,
this concerns the Android client glsdr on the opengl branch. I am actually using the 1.48 version (latest) from the Play Store but this should refer to the same code.
I tried run glsdr on a platform with no microphone nor any audio input device. This is the Nvidia Shield TV on a standard Android 5.1 thus I don't have access to the microphone on the gamepad since the gamepad is not recognized on a standard Amdroid (only the Nvidia version). Actually glsdr is working on the Nvidia Android so this problem looked weird to me at first.
The full stack trace is:
FATAL EXCEPTION: main Process: org.v1al, PID: 15433 java.lang.IllegalStateException: stop() called on an uninitialized AudioRecord. at android.media.AudioRecord.stop(AudioRecord.java:652) at org.v1al.Connection.close(Connection.java:119) at org.v1al.AHPSDRActivity$20.onClick(AHPSDRActivity.java:1325) at com.android.internal.app.AlertController$ButtonHandler.handleMessage(AlertController.java:162) at android.os.Handler.dispatchMessage(Handler.java:102) at android.os.Looper.loop(Looper.java:135) at android.app.ActivityThread.main(ActivityThread.java:5254) at java.lang.reflect.Method.invoke(Native Method) at java.lang.reflect.Method.invoke(Method.java:372) at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:903) at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:698)
Searching the net with this exception text quickly pointed me to an audio recording problem and I remembered that glsdr required the use of a microphone at install time.
So I plugged in an USB camera with microphone one one of the USB ports and glsdr started to work like by magic.
I think however that devices without microphone should be supported as glsdr is mainly used for Rx rather than for Tx.
Best regards.
— Reply to this email directly or view it on GitHub https://github.com/alexlee188/ghpsdr3-alex/issues/38.
Reply to this email directly or view it on GitHub: https://github.com/alexlee188/ghpsdr3-alex/issues/38#issuecomment-183837404
F4EXB f4exb@free.fr
What is your direct email address? Github must have removed the attached file.
On Thu, 25 Feb, 2016 4:39 am f4exb notifications@github.com wrote:
Hello Alex,
thanks for your update! However I don't see any .apk in attachment. Did you forget to attach it? Or where can I find it?
Best regards, Edouard.
On Sat, 13 Feb 2016 22:47:34 -0800 alexlee188 notifications@github.com wrote:
Please test the attached glSDR app and see whether it works with and without MIC.
On Thu, Feb 11, 2016 at 8:38 AM, f4exb notifications@github.com wrote:
Hello,
this concerns the Android client glsdr on the opengl branch. I am actually using the 1.48 version (latest) from the Play Store but this should refer to the same code.
I tried run glsdr on a platform with no microphone nor any audio input device. This is the Nvidia Shield TV on a standard Android 5.1 thus I don't have access to the microphone on the gamepad since the gamepad is not recognized on a standard Amdroid (only the Nvidia version). Actually glsdr is working on the Nvidia Android so this problem looked weird to me at first.
The full stack trace is:
FATAL EXCEPTION: main Process: org.v1al, PID: 15433 java.lang.IllegalStateException: stop() called on an uninitialized AudioRecord. at android.media.AudioRecord.stop(AudioRecord.java:652) at org.v1al.Connection.close(Connection.java:119) at org.v1al.AHPSDRActivity$20.onClick(AHPSDRActivity.java:1325) at com.android.internal.app.AlertController$ButtonHandler.handleMessage(AlertController.java:162) at android.os.Handler.dispatchMessage(Handler.java:102) at android.os.Looper.loop(Looper.java:135) at android.app.ActivityThread.main(ActivityThread.java:5254) at java.lang.reflect.Method.invoke(Native Method) at java.lang.reflect.Method.invoke(Method.java:372) at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:903) at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:698)
Searching the net with this exception text quickly pointed me to an audio recording problem and I remembered that glsdr required the use of a microphone at install time.
So I plugged in an USB camera with microphone one one of the USB ports and glsdr started to work like by magic.
I think however that devices without microphone should be supported as glsdr is mainly used for Rx rather than for Tx.
Best regards.
— Reply to this email directly or view it on GitHub https://github.com/alexlee188/ghpsdr3-alex/issues/38.
Reply to this email directly or view it on GitHub:
https://github.com/alexlee188/ghpsdr3-alex/issues/38#issuecomment-183837404
F4EXB f4exb@free.fr
— Reply to this email directly or view it on GitHub https://github.com/alexlee188/ghpsdr3-alex/issues/38#issuecomment-188446232 .
Hello Alex,
please use f4exb@free.fr
Thnks! Edouard.
On Wed, 24 Feb 2016 15:54:04 -0800 alexlee188 notifications@github.com wrote:
What is your direct email address? Github must have removed the attached file.
On Thu, 25 Feb, 2016 4:39 am f4exb notifications@github.com wrote:
Hello Alex,
thanks for your update! However I don't see any .apk in attachment. Did you forget to attach it? Or where can I find it?
Best regards, Edouard.
On Sat, 13 Feb 2016 22:47:34 -0800 alexlee188 notifications@github.com wrote:
Please test the attached glSDR app and see whether it works with and without MIC.
On Thu, Feb 11, 2016 at 8:38 AM, f4exb notifications@github.com wrote:
Hello,
this concerns the Android client glsdr on the opengl branch. I am actually using the 1.48 version (latest) from the Play Store but this should refer to the same code.
I tried run glsdr on a platform with no microphone nor any audio input device. This is the Nvidia Shield TV on a standard Android 5.1 thus I don't have access to the microphone on the gamepad since the gamepad is not recognized on a standard Amdroid (only the Nvidia version). Actually glsdr is working on the Nvidia Android so this problem looked weird to me at first.
The full stack trace is:
FATAL EXCEPTION: main Process: org.v1al, PID: 15433 java.lang.IllegalStateException: stop() called on an uninitialized AudioRecord. at android.media.AudioRecord.stop(AudioRecord.java:652) at org.v1al.Connection.close(Connection.java:119) at org.v1al.AHPSDRActivity$20.onClick(AHPSDRActivity.java:1325) at com.android.internal.app.AlertController$ButtonHandler.handleMessage(AlertController.java:162) at android.os.Handler.dispatchMessage(Handler.java:102) at android.os.Looper.loop(Looper.java:135) at android.app.ActivityThread.main(ActivityThread.java:5254) at java.lang.reflect.Method.invoke(Native Method) at java.lang.reflect.Method.invoke(Method.java:372) at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:903) at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:698)
Searching the net with this exception text quickly pointed me to an audio recording problem and I remembered that glsdr required the use of a microphone at install time.
So I plugged in an USB camera with microphone one one of the USB ports and glsdr started to work like by magic.
I think however that devices without microphone should be supported as glsdr is mainly used for Rx rather than for Tx.
Best regards.
— Reply to this email directly or view it on GitHub https://github.com/alexlee188/ghpsdr3-alex/issues/38.
Reply to this email directly or view it on GitHub:
https://github.com/alexlee188/ghpsdr3-alex/issues/38#issuecomment-183837404
F4EXB f4exb@free.fr
— Reply to this email directly or view it on GitHub https://github.com/alexlee188/ghpsdr3-alex/issues/38#issuecomment-188446232 .
Reply to this email directly or view it on GitHub: https://github.com/alexlee188/ghpsdr3-alex/issues/38#issuecomment-188524520
F4EXB f4exb@free.fr
Hello,
this concerns the Android client glsdr on the opengl branch. I am actually using the 1.48 version (latest) from the Play Store but this should refer to the same code.
I tried to run glsdr on a platform with no microphone nor any audio input device. This is the Nvidia Shield TV on a standard Android 5.1 thus I don't have access to the microphone on the gamepad since the gamepad is not recognized on a standard Amdroid (only the Nvidia version). Actually glsdr is working on the Nvidia Android so this problem looked weird to me at first.
The full stack trace is:
Searching the net with this exception text quickly pointed me to an audio recording problem and I remembered that glsdr required the use of a microphone at install time.
So I plugged in an USB camera with microphone into one of the USB ports and glsdr started to work like by magic.
I think however that devices without microphone should be supported as glsdr is mainly used for Rx rather than for Tx.
Best regards.