Currently the logic for determining which squares can be dropped to is fixed, but it would be nicer to allow more complex definitions like e.g. pieces that can only be dropped on the centre 4 squares, or on the player's first rank, etc. Currently possible with actions but maybe worth abstracting that logic out.
Currently the logic for determining which squares can be dropped to is fixed, but it would be nicer to allow more complex definitions like e.g. pieces that can only be dropped on the centre 4 squares, or on the player's first rank, etc. Currently possible with actions but maybe worth abstracting that logic out.