Open OpenRift412 opened 1 year ago
If someone wants to take a look at this, I suspect it is the same root cause - a strange calculation added to Inventory.CalcDrawOffset() some time after the initial Unreal code. This is how UT's WSFix "undoes" this: https://github.com/alexstrout/foxWSFix-UT99/blob/master/Classes/foxUTConsole.uc#L129-L132
Sorry if this is a bit too similar to the Unreal Gold thread, but Deus Ex has its own view model issues when playing in widescreen.
For example, the GEP gun looks like this:
Is there any chance you could look into this? There have been other attempts to mitigate this, at the cost of distorting the weapon position.