We add a setting for "Strip" zone exactly analagous to "Slaughter" zone.
Game-logic reasoning for this is straightforward- dead enemies need to be burned. If you burn their apparel with them, you don't care about this.
But optimally, they should be stripped, because even if you don't want to directly wear that Tainted Marine Armor, you can still smelt it down for materials. If you leave it on the body and cremate it, it is wasted.
But if you strip the body where it originally died, there is extra hauling -- you have to haul each time the body, then each thing you stripped.
Ideally, you haul the body once, with the equipment still on, and then, when it is in a better spot, then you strip it.
You need to strip it before you cremate it though.
The ordering of the WorkGiver priorities starts to get really wonky, and you have to start micromanaging your Strip designator.
This lets you globally mark every corpse for Strip, just once, when the fight is over, and each corpse won't be stripped until after it gets hauled to the appropriate location. If your crematorium area is the "Strip Corpse" area implemented here, then as long as "Strip corpse" is higher priority than "Cremate", then the right thing happens magically: Pawns haul corpses to the crematorium with gear still equipped, then strip it at the crematorium, then cremate the naked body and process the gear.
Add Strip Zone Analagous to Slaughter Zone
We add a setting for "Strip" zone exactly analagous to "Slaughter" zone.
Game-logic reasoning for this is straightforward- dead enemies need to be burned. If you burn their apparel with them, you don't care about this.
But optimally, they should be stripped, because even if you don't want to directly wear that Tainted Marine Armor, you can still smelt it down for materials. If you leave it on the body and cremate it, it is wasted.
But if you strip the body where it originally died, there is extra hauling -- you have to haul each time the body, then each thing you stripped.
Ideally, you haul the body once, with the equipment still on, and then, when it is in a better spot, then you strip it.
You need to strip it before you cremate it though.
The ordering of the WorkGiver priorities starts to get really wonky, and you have to start micromanaging your Strip designator.
This lets you globally mark every corpse for Strip, just once, when the fight is over, and each corpse won't be stripped until after it gets hauled to the appropriate location. If your crematorium area is the "Strip Corpse" area implemented here, then as long as "Strip corpse" is higher priority than "Cremate", then the right thing happens magically: Pawns haul corpses to the crematorium with gear still equipped, then strip it at the crematorium, then cremate the naked body and process the gear.