alexvorxx / Mesa-VirGL

Force Mesa to compile VirGL with Xlib in a single shared library
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Mesa Virgl Dx11 #4

Open mukul014 opened 2 months ago

mukul014 commented 2 months ago

Hi Sir. I've been using exagear for months for dx9 games. Is it true that your latest patch support dx10-11 for Virgl? I'm using mediatek helio p90 powerVR device. Also if you can help with me with issue too especially in Mafia 2 with Virgl built-in or overlay I'm having graphical bugs while other people on YouTube with Mali GPU having no bugs. What could be the issue? Thank you.

I've downloaded the patch. So I just replaced them ? How would I select the patch inside exagear it has few different version. Like 18.0.3 19.1 21.2 22.1.7 and so on.

Thank you once again.

alexvorxx commented 2 months ago

Hello. I haven't actually tested VirGL in DX10/11 games. And I don't know about any patch.

mukul014 commented 2 months ago

Hi thank you for response. I was referring to this update https://github.com/alexvorxx/Mesa-VirGL/issues/3 Thank you. So I just wanted to know if virgl start supporting Dx11.

alexvorxx commented 2 months ago

Hi thank you for response. I was referring to this update #3 Thank you. So I just wanted to know if virgl start supporting Dx11.

You can try the latest build. https://github.com/alexvorxx/Mesa-VirGL/releases/tag/v0.0.3a

About DX11. DX11 also depends on WineD3D. And I don't know what version of OpenGL and what extensions VirGL must support for DX11 to work.