Closed will12190 closed 1 year ago
val options = createQrVectorOptions {
colors {
dark = QrVectorColor.Solid(0XFF06084D.toColor())
}
shapes {
frame = QrVectorFrameShape.Circle(1f)
ball = QrVectorBallShape.Circle(1f)
darkPixel = QrVectorPixelShape.Circle(.85f)
}
}
Thank you very much for your reply. I have tested it and it's okay. Thank you, God
Hello, could you please ask me again? Today, I suddenly realized that your production has 4 circles. Can you set it to 3 circles?
val options = createQrVectorOptions { colors { dark = QrVectorColor.Solid(0XFF06084D.toColor()) } shapes { frame = QrVectorFrameShape.Circle(1f) ball = QrVectorBallShape.Circle(1f) darkPixel = QrVectorPixelShape.Circle(.85f) } }
The sample mentioned above produces QR code with 3 eyes as a default behavior.
To enabled 4rd eye you need to set fourthEyeEnabled = true
. So if you want to disable it you have to remove this line or set this flag to false
.
Thank you for your reply. After testing, it's ready. Thank you again, your friend. Welcome to China to play
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