I plan to patch GetCarProbability and need highest priority to return false in prefix.
But there is a confict with your mod when I do this, because you Initial array in GetCarProbability, and this array will used in later GetBikeProbability or GetTaxiProbability
Hi, algernon:
I plan to patch GetCarProbability and need highest priority to return false in prefix.
But there is a confict with your mod when I do this, because you Initial array in GetCarProbability, and this array will used in later GetBikeProbability or GetTaxiProbability
NewResidentAI.cacheArray = NewResidentAI.GetArray(citizen.WealthLevel, subService, ageGroup);
Can you Initial array in level loader or some other place to help remove this conflict.