Chapters related to chess (and generalisable) might be interesting for the AAA. Things like:
move-generation algorithms
chess engines (ai-based or not)
pairing algorithms:
Round-Robin
Swiss:
Dubov, Burstein, and Lim (not used that much, but still endorsed by FIDE)
Dutch (most used for Swiss tournaments)
accelerated tournaments
tie-breaker systems in chess
Additional context
This is a collection of chapters that arose from a discussion between myself and @ShadowMitia, when talking about writing a Swiss Dutch pairing engine.
These chapters are (probably) generalisable to all kinds of sports and activities, and (maybe) voting systems.
I don't consider it a high-priority issue, though
For Algorithm Archive Developers
[ ] These chapters can be added to the Master Overview (if it cannot be, explain why in a comment below -- lack of sufficient technical sources, not novel enough, too ambitious, etc.)
[ ] There is a timeline for when these chapters can be written
Chapters Request
Description
Chapters related to chess (and generalisable) might be interesting for the AAA. Things like:
Additional context
This is a collection of chapters that arose from a discussion between myself and @ShadowMitia, when talking about writing a Swiss Dutch pairing engine. These chapters are (probably) generalisable to all kinds of sports and activities, and (maybe) voting systems. I don't consider it a high-priority issue, though
For Algorithm Archive Developers