Closed mediabuff closed 6 years ago
Yes, the Direct2D rendering works. However, as for now, it is incompatible with hardware acceleration. You need to hide #define USE_HWACCEL in the ffmpegdecoder.cpp file.
Fixed in the latest revision
Thanks. Let me try it out later. Any plans for Directx 11 ?
Just added plain DirectX 9 support. It is controlled by #define USE_DXVA2 in PlayerView.h
I get an exception on the following line, CPlayerView::updateFrame()
HRESULT hr = yBitmap->CopyFromMemory(&destRect, data.image[0], data.pitch[0]);