Closed nick22dev closed 4 years ago
Did you check how the MeshFilter results looks like? (double click on the node to load the mesh in the 3D viewer) Depending on the object and captured images the filtered mesh might not be suited for Texturing (too small) https://github.com/alicevision/meshroom/issues/920
@natowi MeshFilter output .obj is good (verified in 3D viewer and blender).
Decimated version is low res as expected. If I change the decimate filter to min=0, max=100,000 texturing also segfaults with the same error for "ABF" unwrap method.
...
[11:24:20.670162][info] Load input mesh.
[11:24:20.670177][info] Loading mesh from obj file: /home/path_removed/MeshroomCache/MeshDecimate/4538e9506a5bcf179145c7620217f4c45c0e8c8c/mesh.obj
[11:24:20.716671][info] - # vertices: 100000
- # normals: 0
- # uv coordinates: 0
- # triangles: 199694
[11:24:20.885803][info] Mesh loaded:
- #points: 100000
- # triangles: 199694
[11:24:20.886478][info] Convert dense point cloud into ref mesh
[11:24:20.997910][debug] remapMeshVisibility based on closest vertex start.
[11:24:21.047007][debug] remapMeshVisibility done.
[11:24:21.047089][info] remapMeshVisibility based on triangles start.
[11:24:21.754734][info] remapMeshVisibility done.
[11:24:21.755021][info] Input mesh has no UV coordinates, start unwrapping (ABF)
[11:24:21.775184][info] Start mesh atlasing (using Geogram ABF).
[11:26:51.700575][info] Mesh atlasing done.
Abnormal program termination: received signal 11 (Segmentation fault)
Working 2019.2.0 for linux release version Texturing node output with original reproduction steps if that's helpful.
Program called with the following parameters:
* angleHardThreshold = 90
* bestScoreThreshold = 0.1
* correctEV = 0
* downscale = Unknown Type "j"
* fillHoles = 0
* flipNormals = 0
* forceVisibleByAllVertices = 0
* imagesFolder = "/home/path_removed/MeshroomCache/PrepareDenseScene/b5f2ede43b0a746906ac44b6bd7e12f0ca313f16"
* input = "/home/path_removed/MeshroomCache/Meshing/765d794d3e0650829d43b6da9747a2604ed65b9c/densePointCloud.abc"
* inputMesh = "/home/path_removed/MeshroomCache/MeshDecimate/efaa9d9a73b7667aca8012be302f188fd0106632/mesh.obj"
* multiBandDownscale = Unknown Type "j"
* multiBandNbContrib = Unknown Type "St6vectorIiSaIiEE"
* output = "/home/path_removed/MeshroomCache/Texturing/81d89761f00058aec1897e2002fcf7ea01bc4c73"
* outputTextureFileType = "png"
* padding = Unknown Type "j"
* processColorspace = "sRGB"
* textureSide = Unknown Type "j"
* unwrapMethod = "ABF"
* useScore = 1
* useUDIM = 1
* verboseLevel = "info"
* visibilityRemappingMethod = "PullPush"
[12:23:37.105422][info] Found 1 image dimension(s):
[12:23:37.105543][info] - [4608x3072]
[12:23:37.145061][info] Overall maximum dimension: [4608x3072]
[12:23:37.145102][info] Loading mesh from obj file: /home/path_removed/MeshroomCache/MeshDecimate/efaa9d9a73b7667aca8012be302f188fd0106632/mesh.obj
[12:23:37.145458][info] - # vertices: 1000
- # normals: 0
- # uv coordinates: 0
- # triangles: 1947
[12:23:37.147065][info] Mesh loaded:
- #points: 1000
- # triangles: 1947
[12:23:37.281472][info] remapMeshVisibility based on triangles start.
[12:23:37.710763][info] remapMeshVisibility done.
[12:23:37.748327][info] Input mesh has no UV coordinates, start unwrapping (ABF)
[12:23:37.748614][info] Start mesh atlasing (using Geogram ABF).
[12:23:38.845019][info] Mesh atlasing done.
[12:23:38.854762][info] Loading mesh from obj file: /tmp/3a29-cd03-9113-c55e.obj
[12:23:38.855275][info] - # vertices: 1000
- # normals: 0
- # uv coordinates: 1334
- # triangles: 1947
[12:23:38.858077][info] Mesh loaded:
- #points: 1000
- # triangles: 1947
[12:23:38.858709][info] remapMeshVisibility based on triangles start.
[12:23:38.864568][info] remapMeshVisibility done.
[12:23:38.865127][info] Unwrapping done.
[12:23:38.865142][info] Writing obj and mtl file.
[12:23:38.868872][info] Writing done:
- obj file: /home/path_removed/MeshroomCache/Texturing/81d89761f00058aec1897e2002fcf7ea01bc4c73/texturedMesh.obj
- mtl file: /home/path_removed/MeshroomCache/Texturing/81d89761f00058aec1897e2002fcf7ea01bc4c73/texturedMesh.mtl
[12:23:38.868885][info] Generate textures.
[12:23:38.868894][info] Texturing: Use multiband blending with the following contributions per band:
[12:23:38.868899][info] - 1
[12:23:38.868905][info] - 5
[12:23:38.868911][info] - 10
[12:23:38.868916][info] Texturing in sRGB colorspace.
[12:23:38.868968][info] Images loaded from cache with: no exposure correction
[12:23:38.868994][info] Total amount of free RAM : 19442 MB.
[12:23:38.869000][info] Total amount of memory available : 18632 MB.
[12:23:38.869006][info] Total amount of an image in memory : 162 MB.
[12:23:38.869015][info] Total amount of an atlas pyramid in memory: 3072 MB.
[12:23:38.869021][info] Processing 1 atlases by chunks of 1
[12:23:38.869030][info] Generating texture for atlases 1 to 1
[12:23:38.869037][info] Generating texture for atlas 1/1 (1947 triangles).
[12:23:38.895815][info] Reading pixel color.
[12:23:39.716515][info] - camera 3528927 (1/46) with contributions to 1 texture files:
[12:23:40.425819][info] - Texture file: 1
[12:23:40.425882][info] - band 1: 27 triangles.
[12:23:40.443218][info] - band 2: 133 triangles.
[12:23:40.480346][info] - band 3: 381 triangles.
[12:23:40.542606][info] - camera 8642844 (2/46) with contributions to 1 texture files:
[12:23:41.217255][info] - Texture file: 1
[12:23:41.217312][info] - band 1: 43 triangles.
[12:23:41.246259][info] - band 2: 216 triangles.
[12:23:41.308195][info] - band 3: 403 triangles.
[12:23:41.383099][info] - camera 24102693 (3/46) with contributions to 1 texture files:
[12:23:42.036027][info] - Texture file: 1
[12:23:42.036094][info] - band 1: 42 triangles.
[12:23:42.068902][info] - band 2: 213 triangles.
[12:23:42.132393][info] - band 3: 376 triangles.
[12:23:42.205594][info] - camera 45520903 (4/46) with contributions to 1 texture files:
[12:23:42.828669][info] - Texture file: 1
[12:23:42.828729][info] - band 1: 43 triangles.
[12:23:42.854215][info] - band 2: 219 triangles.
[12:23:42.936754][info] - band 3: 421 triangles.
[12:23:43.010628][info] - camera 104414269 (5/46) with contributions to 1 texture files:
[12:23:43.647091][info] - Texture file: 1
[12:23:43.647145][info] - band 1: 46 triangles.
[12:23:43.671042][info] - band 2: 262 triangles.
[12:23:43.741850][info] - band 3: 381 triangles.
[12:23:43.817337][info] - camera 123406356 (6/46) with contributions to 1 texture files:
[12:23:44.443029][info] - Texture file: 1
[12:23:44.443087][info] - band 1: 48 triangles.
[12:23:44.482064][info] - band 2: 202 triangles.
[12:23:44.546725][info] - band 3: 322 triangles.
[12:23:44.618165][info] - camera 130980111 (7/46) with contributions to 1 texture files:
[12:23:45.234013][info] - Texture file: 1
[12:23:45.234070][info] - band 1: 28 triangles.
[12:23:45.254511][info] - band 2: 131 triangles.
[12:23:45.302720][info] - band 3: 402 triangles.
[12:23:45.365723][info] - camera 142991323 (8/46) with contributions to 1 texture files:
[12:23:46.011685][info] - Texture file: 1
[12:23:46.011744][info] - band 1: 31 triangles.
[12:23:46.030271][info] - band 2: 213 triangles.
[12:23:46.092006][info] - band 3: 367 triangles.
[12:23:46.171635][info] - camera 178534605 (9/46) with contributions to 1 texture files:
[12:23:46.814330][info] - Texture file: 1
[12:23:46.814392][info] - band 1: 61 triangles.
[12:23:46.836761][info] - band 2: 194 triangles.
[12:23:46.913826][info] - band 3: 311 triangles.
[12:23:46.988720][info] - camera 186990528 (10/46) with contributions to 1 texture files:
[12:23:47.607876][info] - Texture file: 1
[12:23:47.607933][info] - band 1: 47 triangles.
[12:23:47.633071][info] - band 2: 222 triangles.
[12:23:47.696595][info] - band 3: 357 triangles.
[12:23:47.781429][info] - camera 316489519 (11/46) with contributions to 1 texture files:
[12:23:48.420685][info] - Texture file: 1
[12:23:48.420739][info] - band 1: 57 triangles.
[12:23:48.443438][info] - band 2: 214 triangles.
[12:23:48.488079][info] - band 3: 344 triangles.
[12:23:48.561099][info] - camera 384277335 (12/46) with contributions to 1 texture files:
[12:23:49.200194][info] - Texture file: 1
[12:23:49.200255][info] - band 1: 37 triangles.
[12:23:49.221220][info] - band 2: 143 triangles.
[12:23:49.276057][info] - band 3: 335 triangles.
[12:23:49.355850][info] - camera 468935433 (13/46) with contributions to 1 texture files:
[12:23:49.986996][info] - Texture file: 1
[12:23:49.987053][info] - band 1: 46 triangles.
[12:23:50.031136][info] - band 2: 246 triangles.
[12:23:50.103496][info] - band 3: 389 triangles.
[12:23:50.178150][info] - camera 514835786 (14/46) with contributions to 1 texture files:
[12:23:50.806988][info] - Texture file: 1
[12:23:50.807044][info] - band 1: 37 triangles.
[12:23:50.828832][info] - band 2: 184 triangles.
[12:23:50.888942][info] - band 3: 331 triangles.
[12:23:50.960702][info] - camera 537828620 (15/46) with contributions to 1 texture files:
[12:23:51.583678][info] - Texture file: 1
[12:23:51.583739][info] - band 1: 28 triangles.
[12:23:51.606822][info] - band 2: 172 triangles.
[12:23:51.666788][info] - band 3: 342 triangles.
[12:23:51.740497][info] - camera 561353355 (16/46) with contributions to 1 texture files:
[12:23:52.370812][info] - Texture file: 1
[12:23:52.370871][info] - band 1: 34 triangles.
[12:23:52.406710][info] - band 2: 162 triangles.
[12:23:52.451816][info] - band 3: 385 triangles.
[12:23:52.516189][info] - camera 630869372 (17/46) with contributions to 1 texture files:
[12:23:53.146390][info] - Texture file: 1
[12:23:53.146447][info] - band 1: 50 triangles.
[12:23:53.183865][info] - band 2: 165 triangles.
[12:23:53.231316][info] - band 3: 337 triangles.
[12:23:53.298733][info] - camera 689368707 (18/46) with contributions to 1 texture files:
[12:23:53.922616][info] - Texture file: 1
[12:23:53.922676][info] - band 1: 29 triangles.
[12:23:53.936560][info] - band 2: 225 triangles.
[12:23:54.010704][info] - band 3: 318 triangles.
[12:23:54.076287][info] - camera 703554086 (19/46) with contributions to 1 texture files:
[12:23:54.726717][info] - Texture file: 1
[12:23:54.726777][info] - band 1: 64 triangles.
[12:23:54.757068][info] - band 2: 230 triangles.
[12:23:54.822772][info] - band 3: 392 triangles.
[12:23:54.894498][info] - camera 807170522 (20/46) with contributions to 1 texture files:
[12:23:55.544696][info] - Texture file: 1
[12:23:55.544766][info] - band 1: 27 triangles.
[12:23:55.566576][info] - band 2: 172 triangles.
[12:23:55.623329][info] - band 3: 342 triangles.
[12:23:55.687198][info] - camera 826099864 (21/46) with contributions to 1 texture files:
[12:23:56.324418][info] - Texture file: 1
[12:23:56.324480][info] - band 1: 52 triangles.
[12:23:56.347676][info] - band 2: 205 triangles.
[12:23:56.418031][info] - band 3: 421 triangles.
[12:23:56.491077][info] - camera 867060805 (22/46) with contributions to 1 texture files:
[12:23:57.146573][info] - Texture file: 1
[12:23:57.146634][info] - band 1: 38 triangles.
[12:23:57.163209][info] - band 2: 240 triangles.
[12:23:57.223077][info] - band 3: 382 triangles.
[12:23:57.311820][info] - camera 898318722 (23/46) with contributions to 1 texture files:
[12:23:57.946987][info] - Texture file: 1
[12:23:57.947047][info] - band 1: 30 triangles.
[12:23:57.977996][info] - band 2: 188 triangles.
[12:23:58.028147][info] - band 3: 384 triangles.
[12:23:58.099143][info] - camera 940765283 (24/46) with contributions to 1 texture files:
[12:23:58.723031][info] - Texture file: 1
[12:23:58.723090][info] - band 1: 36 triangles.
[12:23:58.741097][info] - band 2: 224 triangles.
[12:23:58.813519][info] - band 3: 378 triangles.
[12:23:58.881801][info] - camera 962006909 (25/46) with contributions to 1 texture files:
[12:23:59.525228][info] - Texture file: 1
[12:23:59.525291][info] - band 1: 43 triangles.
[12:23:59.555509][info] - band 2: 216 triangles.
[12:23:59.645082][info] - band 3: 305 triangles.
[12:23:59.715748][info] - camera 966613562 (26/46) with contributions to 1 texture files:
[12:24:00.339393][info] - Texture file: 1
[12:24:00.339454][info] - band 1: 54 triangles.
[12:24:00.358830][info] - band 2: 249 triangles.
[12:24:00.422092][info] - band 3: 375 triangles.
[12:24:00.507794][info] - camera 1061483850 (27/46) with contributions to 1 texture files:
[12:24:01.162365][info] - Texture file: 1
[12:24:01.162422][info] - band 1: 32 triangles.
[12:24:01.197714][info] - band 2: 192 triangles.
[12:24:01.258220][info] - band 3: 322 triangles.
[12:24:01.331673][info] - camera 1104164943 (28/46) with contributions to 1 texture files:
[12:24:02.003959][info] - Texture file: 1
[12:24:02.004016][info] - band 1: 27 triangles.
[12:24:02.038668][info] - band 2: 186 triangles.
[12:24:02.098656][info] - band 3: 317 triangles.
[12:24:02.170928][info] - camera 1233781908 (29/46) with contributions to 1 texture files:
[12:24:02.803304][info] - Texture file: 1
[12:24:02.803363][info] - band 1: 22 triangles.
[12:24:02.829080][info] - band 2: 209 triangles.
[12:24:02.882433][info] - band 3: 338 triangles.
[12:24:02.946962][info] - camera 1304982712 (30/46) with contributions to 1 texture files:
[12:24:03.593900][info] - Texture file: 1
[12:24:03.593958][info] - band 1: 59 triangles.
[12:24:03.624233][info] - band 2: 195 triangles.
[12:24:03.678592][info] - band 3: 417 triangles.
[12:24:03.759017][info] - camera 1332847855 (31/46) with contributions to 1 texture files:
[12:24:04.403392][info] - Texture file: 1
[12:24:04.403452][info] - band 1: 43 triangles.
[12:24:04.428791][info] - band 2: 223 triangles.
[12:24:04.494848][info] - band 3: 408 triangles.
[12:24:04.569587][info] - camera 1336818620 (32/46) with contributions to 1 texture files:
[12:24:05.203384][info] - Texture file: 1
[12:24:05.203440][info] - band 1: 56 triangles.
[12:24:05.227953][info] - band 2: 216 triangles.
[12:24:05.269443][info] - band 3: 349 triangles.
[12:24:05.341436][info] - camera 1482961183 (33/46) with contributions to 1 texture files:
[12:24:06.005821][info] - Texture file: 1
[12:24:06.005880][info] - band 1: 58 triangles.
[12:24:06.031421][info] - band 2: 230 triangles.
[12:24:06.078007][info] - band 3: 322 triangles.
[12:24:06.141156][info] - camera 1546620889 (34/46) with contributions to 1 texture files:
[12:24:06.764733][info] - Texture file: 1
[12:24:06.764792][info] - band 1: 45 triangles.
[12:24:06.802269][info] - band 2: 208 triangles.
[12:24:06.877077][info] - band 3: 302 triangles.
[12:24:06.950884][info] - camera 1589159468 (35/46) with contributions to 1 texture files:
[12:24:07.588767][info] - Texture file: 1
[12:24:07.588822][info] - band 1: 44 triangles.
[12:24:07.612800][info] - band 2: 188 triangles.
[12:24:07.672366][info] - band 3: 340 triangles.
[12:24:07.737997][info] - camera 1651021794 (36/46) with contributions to 1 texture files:
[12:24:08.375375][info] - Texture file: 1
[12:24:08.375435][info] - band 1: 42 triangles.
[12:24:08.401341][info] - band 2: 229 triangles.
[12:24:08.464838][info] - band 3: 390 triangles.
[12:24:08.550362][info] - camera 1691950468 (37/46) with contributions to 1 texture files:
[12:24:09.190476][info] - Texture file: 1
[12:24:09.190533][info] - band 1: 31 triangles.
[12:24:09.208362][info] - band 2: 233 triangles.
[12:24:09.259882][info] - band 3: 347 triangles.
[12:24:09.339535][info] - camera 1714003654 (38/46) with contributions to 1 texture files:
[12:24:10.014152][info] - Texture file: 1
[12:24:10.014209][info] - band 1: 33 triangles.
[12:24:10.038972][info] - band 2: 140 triangles.
[12:24:10.082469][info] - band 3: 386 triangles.
[12:24:10.142816][info] - camera 1714276140 (39/46) with contributions to 1 texture files:
[12:24:10.775887][info] - Texture file: 1
[12:24:10.775947][info] - band 1: 34 triangles.
[12:24:10.811700][info] - band 2: 223 triangles.
[12:24:10.874692][info] - band 3: 379 triangles.
[12:24:10.955284][info] - camera 1749794626 (40/46) with contributions to 1 texture files:
[12:24:11.593114][info] - Texture file: 1
[12:24:11.593173][info] - band 1: 36 triangles.
[12:24:11.614721][info] - band 2: 156 triangles.
[12:24:11.671701][info] - band 3: 341 triangles.
[12:24:11.738428][info] - camera 1752294934 (41/46) with contributions to 1 texture files:
[12:24:12.384531][info] - Texture file: 1
[12:24:12.384588][info] - band 1: 54 triangles.
[12:24:12.407955][info] - band 2: 182 triangles.
[12:24:12.451007][info] - band 3: 340 triangles.
[12:24:12.518261][info] - camera 1767347590 (42/46) with contributions to 1 texture files:
[12:24:13.152673][info] - Texture file: 1
[12:24:13.152734][info] - band 1: 18 triangles.
[12:24:13.173247][info] - band 2: 160 triangles.
[12:24:13.238356][info] - band 3: 398 triangles.
[12:24:13.324643][info] - camera 1890467326 (43/46) with contributions to 1 texture files:
[12:24:13.956210][info] - Texture file: 1
[12:24:13.956285][info] - band 1: 54 triangles.
[12:24:13.996243][info] - band 2: 210 triangles.
[12:24:14.054088][info] - band 3: 344 triangles.
[12:24:14.122901][info] - camera 1956085626 (44/46) with contributions to 1 texture files:
[12:24:14.764102][info] - Texture file: 1
[12:24:14.764161][info] - band 1: 39 triangles.
[12:24:14.798888][info] - band 2: 170 triangles.
[12:24:14.848251][info] - band 3: 352 triangles.
[12:24:14.909010][info] - camera 2107433987 (45/46) with contributions to 1 texture files:
[12:24:15.530553][info] - Texture file: 1
[12:24:15.530613][info] - band 1: 34 triangles.
[12:24:15.546109][info] - band 2: 241 triangles.
[12:24:15.598030][info] - band 3: 334 triangles.
[12:24:15.658551][info] - camera 2138414651 (46/46) with contributions to 1 texture files:
[12:24:16.288311][info] - Texture file: 1
[12:24:16.288376][info] - band 1: 47 triangles.
[12:24:16.326990][info] - band 2: 225 triangles.
[12:24:16.399089][info] - band 3: 391 triangles.
[12:24:16.477573][info] Create texture 1
[12:24:16.477641][info] - Computing final (average) color.
[12:24:17.120848][info] - Edge padding (15 pixels).
[12:24:17.361877][info] - Writing texture file: /home/path_removed/MeshroomCache/Texturing/81d89761f00058aec1897e2002fcf7ea01bc4c73/texture_1001.png
[12:24:33.678482][info] Task done in (s): 56.812000
same problem here, logs :
[00:35:03.417206][info] Load dense point cloud. [00:35:03.432504][warning] Alembic LOAD: NO OBSERVATIONS_WITH_FEATURES: , mvg_visibilityFeatId: 0, mvg_visibilityFeatPos: 0, OBSERVATIONS_WITH_FEATURES flag: false [00:35:04.248879][info] Found 1 image dimension(s): [00:35:04.249085][info] - [3648x2432] [00:35:04.500415][info] Overall maximum dimension: [3648x2432] [00:35:04.500982][info] Load input mesh. [00:35:04.501057][info] Loading mesh from obj file: /media/r3p/MeshroomCache/MeshFiltering/36b77cd4a526ff92c2f616c650ff264940acc846/mesh.obj [00:35:04.507714][info] - # vertices: 17746
[00:35:04.539426][info] Mesh loaded:
[00:35:04.539809][info] Convert dense point cloud into ref mesh [00:35:04.563323][info] remapMeshVisibility based on triangles start. [00:35:04.638867][info] remapMeshVisibility done. [00:35:04.639182][info] Input mesh has no UV coordinates, start unwrapping (ABF) [00:35:04.642469][info] Start mesh atlasing (using Geogram ABF). [00:35:58.623779][info] Mesh atlasing done. Abnormal program termination: received signal 11 (Segmentation fault)
GDB logs :
[Thread 0x7fffd77fe700 (LWP 31549) exited]
[Thread 0x7fffd7fff700 (LWP 31548) exited]
[Thread 0x7fffd6ffd700 (LWP 31550) exited]
[Thread 0x7fffe4a19700 (LWP 31547) exited]
[Thread 0x7fffd67fc700 (LWP 31551) exited]
[Thread 0x7fffd5ffb700 (LWP 31552) exited]
[Thread 0x7fff8a085700 (LWP 31559) exited]
[Thread 0x7fffa46e2700 (LWP 31556) exited]
[Thread 0x7fffe72c6700 (LWP 31546) exited]
[Thread 0x7fff7affd700 (LWP 31565) exited]
[Thread 0x7fff75b07700 (LWP 31566) exited]
[Thread 0x7fff784e1700 (LWP 31561) exited]
[Thread 0x7fff7bfff700 (LWP 31562) exited]
[Thread 0x7fff7b7fe700 (LWP 31563) exited]
[Thread 0x7fff80ce2700 (LWP 31560) exited]
[Thread 0x7fffe834a700 (LWP 31545) exited]
[Thread 0x7fffafe83700 (LWP 31555) exited]
--Type
This fixes it https://github.com/alicevision/AliceVision/pull/923
I just got the same error trying to use LSCM Unwrap Method but works using Basic Unwrap Method.
I am also having this issue version 2023.2 for windows. Any guidance would be appreciated.
ERROR:root:Error on node computation: Error on node "Texturing_1": Log: [2023-08-31 22:48:07.217365] [0x00142fa8] [trace] Embedded OCIO configuration file: 'D:\Meshroom-2023.2.0-win64\Meshroom-2023.2.0\aliceVision/share/aliceVision/config.ocio' found. Program called with the following parameters:
Hardware : Detected core count : 8 OpenMP will use 8 cores Detected available memory : 30359 Mo
[22:48:07.221354][info] Load dense point cloud. [22:48:07.887569][warning] Alembic LOAD: NO OBSERVATIONS_WITH_FEATURES: , mvg_visibilityFeatId: 0, mvg_visibilityFeatPos: 0, OBSERVATIONS_WITH_FEATURES flag: false [22:48:24.276190][info] Found 2 image dimension(s): [22:48:24.276190][info] - [3024x4032] [22:48:24.276190][info] - [4032x3024] [22:48:34.863284][info] Overall maximum dimension: [4032x4032] [22:48:34.863284][info] Load input mesh. [22:48:48.708436][info] Convert dense point cloud into ref mesh [22:48:52.426406][info] remapMeshVisibility based on triangles start. [22:49:01.988205][info] remapMeshVisibility done. [22:49:02.040065][info] Input mesh has no UV coordinates, start unwrapping (LSCM) [22:49:02.449966][info] Start mesh atlasing (using Geogram LSCM). OpenNL error in nlEigenSolve_ARPACK(): Could not factorize matrix OpenNL error in nlEigenSolve_ARPACK(): Could not factorize matrix OpenNL error in nlEigenSolve_ARPACK(): Could not factorize matrix OpenNL error in nlEigenSolve_ARPACK(): Could not factorize matrix OpenNL error in nlEigenSolve_ARPACK(): Could not factorize matrix Assertion failed: chart_id[f] == new_chart_2.id. File: C:\dev\vcpkg-latest\buildtrees\geogram\src\5296ce80d3-9df1bba3f7.clean\src\lib\geogram\parameterization\mesh_segmentation.cpp, Line: 265 Abnormal program termination: received signal 11 (SIGSEGV)
Describe the bug On Meshroom-2020.1.0 for Linux. Texturing node with unwrap method "ABF" or "LSCM" segmentation fault always. "Basic" unwrap method works as expected.
To Reproduce Steps to reproduce the behavior:
Expected behavior No segmentation fault - Green Texturing node with output computed
Screenshots
Log
Desktop (please complete the following and other pertinent information):
Additional context Same setting works fine on Meshroom-2019.2.0 for Linux
996 seems similar but is windows & a dev branch build rather than the release build.